The character sheet now displays an Attacks per Second value modified by all speed bonuses and penalties.Weapon tooltips now display an Attacks per Second value instead of a "speed" tag (ex.Alkamos in the Steps of Torment and Shar'Zul in the Bastion of Chaos can now drop new Legendary versions of their unique equipment on Elite and Ultimate difficulties.This is why i find PoE superior - at least the develeopers innovated in a few meaningful ways. Or people who are into making D(2) clones aren't into creativity. Probably the reason of all this i mentioned was money - or lack of it for making of GD and availability of it for TQ. This game feels more like TQ+ with new (mediocre at best) story. World building - same thing, feels like TQ except more generic (the latter is subjective - but levels do often look/feel similar), monsters - very uninspired, again nothing really new mechanically. In fact GD regressed a bit from TQ in some aspects imo, masteries were more distinctive in TQ. Devotions however feel like an afterthought and aren't that interesting mechanically. They haven't improved on the main character building/gameplay systems in major way at all with the sole exception of Devotions. And all other major mechanics found in TQ too. Sure they improved a lot of small things (especially interface, added some tiny choices in quests, improved pace in early game, combat feel, etc.) but when it comes to the big issues they just copied their "choose two masteries" thing from Titan Quest. What bothers me is that Grim Dawn is such a small improvement overall over Titan Quest.
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